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   March 11, 2010  
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[01:26:40] <skatterbean> i've got some byte data that I'm storing using haxe.Resource.getBytes... can this be safely casted to a ByteArray?
[01:45:07] <skatterbean> nevermind, I see getData returns a ByteArray on flash9
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[03:14:15] <phiat> hello haXers, jsut discovered haXe last week... i'm digging it
[03:14:56] <phiat> anyone know if there are any good tutorials on getting flash movie clips or .swc into c++
[03:15:41] <phiat> i'm not even sure if its possible, but thats what I find interesting in haXe
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[06:50:04] <skatterbean> anyone here have experience with pixel bender and haxe?
[06:54:54] <iain__> i experimented with it a while ago, you need to work with flash.display.Shader and flash.display.ShaderJob
[06:55:29] <iain__> invoke Shader with the bytes of the kernel you want to use
[06:56:02] <skatterbean> iain__: yeah, I tried loading the bytes through haxe.Resource.getBytes().getData... seemed to just hang though
[06:56:35] <iain__> where did it hang, loading the bytes or running the kernel?
[06:57:23] <iain__> you don't run the kernel until you pass the Shader object to a new ShaderJob
[06:58:22] <skatterbean> iain__: right, I ported working code from as3
[06:58:50] <skatterbean> iain__: it's actually hard to tell where it hangs, I can't get any trace output
[06:59:23] <iain__> none at all? have you added any DisplayObject's to the stage?
[06:59:41] <skatterbean> yes
[07:00:02] <iain__> they will probably be occluding the trace output
[07:00:36] <skatterbean> I'm tracing to flashlog.txt
[07:00:42] <iain__> oh ok
[07:01:06] <skatterbean> iain__: how does fdb work with haxe compiled stuff?
[07:01:44] <iain__> no idea, if you get it to work let me know though :)
[07:02:20] <iain__> but it's strange you're not getting any trace output whatsoever
[07:02:35] <iain__> no errors popping up in the debug flashplayer?
[07:02:54] <iain__> should give you a stack trace at least
[07:03:33] <iain__> anyways, i really need some sleep
[07:03:59] <iain__> ask me tomorrow if you're still stuck
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[12:40:17] <pimmhogeling> Damned, warez Justin?
[12:43:52] <Dykam_> wha what were
[12:48:09] <pimmhogeling> Justin Mills
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[16:43:31] <Dykam> pimmhogeling
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[16:49:41] <Dykam> hmmpf
[16:53:14] <Dykam> wth is that last mail from john about...
[16:53:25] <Dykam> flashdevelop isn't just a text editor...
[16:53:54] <Dykam> that it doesn't have (much) refractoring tools...doesn't mean it is useless crao
[16:53:56] <Dykam> *crap
[16:59:22] <Dykam> bbl
[17:34:36] <iain__> i'd use flashdevelop if it worked on mono. are there any plans for that?
[17:36:33] <stickupkid> nope, they advise bootcamp
[17:38:28] <iain__> seems to be a mac thing, need something for linux
[17:39:07] <iain__> geany is pretty good as an editor though, not gonna go to any great lengths to replace it
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[19:59:58] <fponticelli> hello
[20:00:26] <fponticelli> Flash ByteArray has public function writeMultiByte(value:String, charSet:String):void
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[20:00:45] <fponticelli> do you know if there is something cross platform to do the same?
[20:00:56] <fponticelli> possibly with the same arguments?
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[20:32:16] <Dykam> iain__, flashdevelop p/invokes to much
[20:50:09] <iain__> ic, so not possible without rewriting a lot
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[20:51:21] <Dykam> iain__, tried compiling it, got a shitload of compiler errors alreadu
[20:51:37] <Dykam> that is, the first batch
[20:58:54] <iain__> maybe if a mono-wine bridge is built it could work, but this seems to be experimental at the moment
[20:59:22] <Dykam> iain__, current winforms implementation is already slightly based on wine if i am not mistaken
[20:59:34] <Dykam> but it is also totally not supported anymore
[21:00:10] <Dykam> iain__, the only solution really is seperating the GUI from the logic, and then making a GTK# based gui
[21:01:01] <iain__> oh well, sounds like a non-starter in that case
[21:01:20] <Dykam> ;)
[21:01:55] <iain__> this is ridiculous : http://www.flashsandy.org/blog/sandy3d-pattented.html
[21:02:02] <iain__> lawyers must have nothing better to do
[21:03:45] <Dykam> O_o
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[21:47:10] <BernardV> Hi all
[21:47:16] <Dykam> hey
[21:47:32] <BernardV> Been a while ;)
[21:48:08] <BernardV> But now am really using haxe, so a good time to rejoin :D
[21:48:21] <Dykam> :P
[21:52:41] <BernardV> How's life here?
[21:52:59] <Dykam> Here? Quite binary
[21:53:03] <BernardV> lol
[21:53:22] <BernardV> A yes or no would do :P
[21:53:50] <Dykam> "How is life here?" "Yes"
[21:53:52] <Dykam> :P
[21:54:16] <BernardV> It's binary ;)
[21:54:54] <BernardV> Yesterday I started with proting JLayer to hx
[21:54:59] <BernardV> *porting
[21:55:08] <Dykam> oh, but I like life represented in 2^?
[21:55:15] <Dykam> what's that?
[21:55:26] <BernardV> http://www.javazoom.net/javalayer/javalayer.html
[21:55:38] <BernardV> Only the decoder...
[21:55:40] <Dykam> eww, java
[21:55:42] * Dykam shivers
[21:55:45] <BernardV> hehe
[21:56:20] <BernardV> Well a nice mpeg decoder would be nice :)
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[22:06:06] <Jan_Flanders> Hey Bernard
[22:06:12] <BernardV> Hey Jan
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